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iNxtGen Makers Program

Building Next Generation Leaders to Shape Tomorrow's World

A progressive Skills-to-Impact development programme by HIS Network Global for young people aged 6–17.

Through financial literacy, character development, practical LifeSkills, creativity, entrepreneurship, innovation and real-world leadership experiences, participants progress from discovering who they are to creating value, solving problems, leading projects and making a positive impact.

ABOUT iNxtGen MAKERS

More Than Learning. Preparing the Next Generation.

The iNxtGen Makers Program is HIS Network Global’s progressive kid-to-youth development pathway, designed to prepare future leaders with the practical capabilities, character and experiences they need for the future.

Through age-appropriate experiences, participants learn to understand themselves and money, build strong values, develop practical LifeSkills, create products and solutions, experience entrepreneurship, lead real projects and contribute back to their communities.

Every young person has unique value and potential waiting to be discovered.

AGES 6–17

One Journey. Four Development Stages.

The programme grows with each participant, moving from self-discovery to real-world leadership.

01Ages 6–8

iKidsXplorer

Discover · Play · Learn

Development Focus

Focuses on building curiosity, social basics, and foundational motor and cognitive skills.

LifeSkills in Action

Guided exposure to life skills; make or perform something simple.

Real-World Experience

Experience running a guided mini booth or showcase with adult support.

02Ages 9–12

iKidsMakers

Learn · Create · Build · Sell

Development Focus

Focuses on discovering identity; critical thinking; understanding peer dynamics.

LifeSkills in Action

Develop creativity; Apply one or more learned life skills to create a product/service.

Real-World Experience

Gain leadership skill; Experience a real world marketing & sales showcase.

03Ages 13–15

iInnovator

Innovate · Solve · Build · Impact

Development Focus

Focuses on preparing young teens with an entrepreneurial mindset for a tech-driven world. Expand your creative horizons.

LifeSkills in Action

Apply one or more life skills to solve a problem or need.

Real-World Experience

Leadership and entrepreneurship experience; Showcase a social-impact project.

04Ages 16–17

iLeader

Lead · Execute · Mentor · Progress

Development Focus

Focuses on professional skills, independence, and career or tertiary education pathways.

LifeSkills in Action

Explore brand new paths and ideas. Build an advanced solution, venture, event or portfolio using specialized life skills.

Real-World Experience

Inspiring and rallying people around a shared vision. Lead teams; Deliver a capstone and support younger learners.

OUR OBJECTIVE

Building Next Generation Leaders to Shape Tomorrow's World

We develop the capabilities, character and evidence young people need to create value and lead with purpose.

Self-Worth

Understand personal strengths, interests, values and potential.

Financial Literacy

Understand earning, spending, saving and responsible financial decisions.

Character

Build integrity, responsibility, resilience, empathy and discipline.

LifeSkills

Develop practical, creative, technological, communication and artisanal capabilities.

Creativity

Turn ideas and skills into something valuable.

Entrepreneurship

Understand customers, cost, pricing, value creation and business.

Innovation

Identify problems and develop practical solutions.

Leadership

Communicate, collaborate, make decisions and lead others.

Community Impact

Use personal success to create opportunities for others.

Future Readiness

Build evidence and experience for education, entrepreneurship and career pathways.

THE SKILLS-TO-IMPACT FRAMEWORK

Discover. Learn. Create. Lead. Impact. Progress.

Every experience moves participants forward through one connected development journey.

Discover My Value

Discover

Identify strengths, interests, values and potential while learning the value of money and resources.

Build Values. Understand Money.

Learn

Develop integrity, financial understanding and responsible decision-making through activities and games.

Turn Skills Into Value

Create

Develop practical LifeSkills and turn ideas into products, services, performances, content, prototypes or solutions.

Take Learning Into the Real World

Lead

Apply learning through markets, showcases, businesses, hackathons, events and community projects.

Contribute and Give Back

Impact

Use profit, products, skills or services to support another learning opportunity and create community impact.

Build Evidence for the Future

Progress

Capture skills, character, experience and outcomes to guide the participant’s next opportunity.

MULTIDISCIPLINARY LIFESKILLS

Explore. Practise. Create.

Participants discover practical capabilities across five connected pathways.

Performance & Communication

Drama & Speech · Public Speaking · Catwalk & Modelling

Innovation & Technology

AI & Coding · Drone · 3D Design & Printing

Media

Photography · Podcast · Content Creation

Creative & Design

Jewellery & Fashion · Crochet · Handmade Creative Art · Upcycling

Artisanal

Terrarium · Baking · Cooking · Pottery · Barista

THE FOUR PROGRAMMES

A Pathway That Grows With Them

Each stage deepens the challenge, responsibility and real-world experience.

Ages 6–8

iKidsXplorer

Discover · Play · Learn
Discover What I Can Do

Younger children discover personal strengths, money, character, creativity and practical LifeSkills through playful experiences.

01 · Discover

Discover interests, strengths and the value of money through games.

02 · Learn

Practise spending, saving, giving, integrity and caring.

03 · Create

Learn one beginner LifeSkill and make something.

04 · Lead

Present or sell at a Mini Market.

05 · Impact

Participate in a simple giving-back decision.

06 · Progress

Identify interests for the next LifeSkill experience.

Participants build

  • A handmade product
  • A simple price
  • A short product explanation
  • A customer interaction
  • A giving decision

Character focus

Integrity · Responsibility · Kindness · Confidence · Teamwork · Gratitude

Lead experience

Mini Market / Mini Showcase

Explore iKidsXplorer
Ages 9–12

iKidsMakers

Learn · Create · Build · Sell
Turn My Skills Into Value

Children understand that a skill can become a product, service or opportunity.

01 · Discover

Identify strengths, interests and entrepreneurial potential.

02 · Learn

Learn money, budgeting, saving, integrity and wise decisions.

03 · Create

Develop a product or service through a chosen LifeSkill.

04 · Lead

Build and operate a mini business.

05 · Impact

Allocate an agreed portion toward giving back.

06 · Progress

Build evidence and progress toward iInnovator.

Participants build

  • Cost and selling price
  • Revenue and profit
  • Customer and brand
  • Packaging and marketing
  • Pitching and customer service

Character focus

Integrity · Responsibility · Creativity · Resilience · Empathy · Courage · Teamwork

Lead experience

Skills-to-Impact Marketplace

Explore iKidsMakers
Ages 13–15

iInnovator

Innovate · Solve · Build · Impact
Turn Skills Into Solutions

Participants use LifeSkills, technology, entrepreneurship and creativity to respond to real customer or community needs.

01 · Discover

Identify strengths, purpose and community issues.

02 · Learn

Study enterprise finance, ethics, research and responsible decisions.

03 · Create

Design solutions and prototypes.

04 · Lead

Run a hackathon, challenge or social enterprise.

05 · Impact

Create measurable community outcomes.

06 · Progress

Develop an impact portfolio and progress to iLeader.

Participants build

  • Problem identification and research
  • Design thinking and prototypes
  • Business model and project budgeting
  • Digital marketing and pitching
  • Project and impact management

Character focus

Innovation · Initiative · Empathy · Resilience · Collaboration · Ownership · Ethical Decision-Making

Lead experience

Hackathon / Innovation Challenge / Social Enterprise / Community Project

Explore iInnovator
Ages 16–17

iLeader

Lead · Execute · Mentor · Progress
Lead People. Lead Projects. Lead Impact.

Young people take ownership of real projects, engage stakeholders and build credible evidence for their future.

01 · Discover

Identify future direction, strengths and leadership potential.

02 · Learn

Build financial capability, ethics, professionalism and leadership.

03 · Create

Design a venture, project, event or solution.

04 · Lead

Execute a real project and manage people and resources.

05 · Impact

Measure results and mentor younger participants.

06 · Progress

Build a portfolio and move into future HIS or industry pathways.

Participants build

  • Budgeting and research
  • Business and project design
  • Project management and leadership
  • Professional communication and negotiation
  • Stakeholder management and mentoring

Character focus

Leadership · Integrity · Accountability · Professionalism · Strategic Thinking · Resilience · Service

Lead experience

Capstone Project / Business Venture / Event / Corporate Challenge / Community Initiative

Explore iLeader
CHARACTER DEVELOPMENT

Building Character While Building Skills

Technical capability matters, but how participants use it matters just as much.

Integrity

Be honest · Handle money honestly · Make ethical choices · Lead ethically

Responsibility

Care for materials · Own a role · Own project outcomes · Be accountable for a team

Resilience

Try again · Improve after feedback · Overcome challenges · Lead through setbacks

Creativity

Explore ideas · Create products · Innovate solutions · Develop strategies

Empathy

Be kind · Understand customers · Understand communities · Lead inclusively

Teamwork

Share · Collaborate · Coordinate · Lead teams

Courage

Speak · Pitch and sell · Present ideas · Make decisions

Contribution

Help others · Give back · Create impact · Lead impact

LEARN. CREATE. LEAD. GIVE BACK.

When One Learner Grows, Another Learner Gets an Opportunity.

Young people learn that skills, resources and success can also create opportunities for others.

Learn a LifeSkill

Build a practical capability through guided experience.

Create Something Valuable

Turn a new skill into a product, service, performance or solution.

Lead in the Real World

Run a business, booth, event or project.

Generate Value

Create revenue, useful products, services or social value.

Contribute

Give through profit, product, skill or service.

Create Community Impact

Support another learning opportunity. Learn One. Help One Learn.

IMPACT & TALENT TRACKING

Every Experience Builds Evidence

Progress is captured across the whole journey, not only at the final outcome.

Skills

LifeSkills and practical capabilities demonstrated.

Experience

Workshops, projects, markets, events and challenges.

Character

Responsibility, teamwork, confidence and leadership.

Creation

Products, services, prototypes and solutions.

Enterprise

Costing, pricing, revenue and business experience.

Impact

Giving, beneficiaries, mentoring and community outcomes.

Progression

Strengths identified and recommended next opportunities.

FOR SCHOOLS & EDUCATION CENTRES

Bring iNxtGen Makers to Your Learners

Flexible formats are available for kindergartens, primary and secondary schools, international schools, learning centres, homeschool communities and youth organisations.

After-School Programme

Weekly structured Skills-to-Impact learning.

School Holiday Programme

An intensive multi-skill experience.

LifeSkill Workshop

An individual practical skill experience.

Entrepreneurship Programme

Create, brand, price, pitch and sell.

Innovation Challenge

AI, coding, drone, 3D and problem-solving.

Student Marketplace

Real selling and customer interaction.

Leadership Programme

Project leadership and mentoring.

CSR-Sponsored Programme

Corporate-sponsored education and community access.

WHY PARTNER WITH HIS

More Than a Programme. Join an Ecosystem.

Structured Ages 6–17 Pathway

Learners progress instead of attending disconnected workshops.

Multiple LifeSkills

Access a broad range of skill trainers and programmes.

Future-Ready Learning

Develop financial, creative, digital, entrepreneurial and leadership capability.

Real-World Application

Learners create, sell, pitch, organise and lead.

Community Impact

Build contribution and social responsibility into every stage.

Impact Evidence

Produce measurable learner and community outcomes.

THE HIS ECOSYSTEM

Education to Future Opportunity

A connected ecosystem brings learning, industry, real-world experience and progression together.

  1. Education Partners
  2. iNxtGen Makers
  3. LifeSkill Ecosystem
  4. Real-World Experience
  5. iNetwork
  6. Impact & Talent Tracking
  7. Future Pathways
CHOOSE THE RIGHT DEVELOPMENT STAGE

Start Where They Are. Grow From There.

School, education-centre, community and sponsored cohort packages are available. Programme fees vary by LifeSkills, materials, duration and delivery requirements.

01Ages 6–8

iKidsXplorer

Discover · Play · Learn

Discover What I Can Do

02Ages 9–12

iKidsMakers

Learn · Create · Build · Sell

Turn My Skills Into Value

03Ages 13–15

iInnovator

Innovate · Solve · Build · Impact

Turn Skills Into Solutions

04Ages 16–17

iLeader

Lead · Execute · Mentor · Progress

Lead People. Lead Projects. Lead Impact.

START THEIR JOURNEY TODAY

From Discovery to Real-World Leadership

From discovering their strengths at age 6 to leading real-world projects at age 17, iNxtGen Makers helps young people build the skills, character and experiences needed to shape tomorrow's world.